You are viewing the course site for a past offering of this course. The current offering may be found here.
Lecture 3: Sampling, Aliasing, Antialiasing (98)
jinwoopark1673

This topic explains the opacity around the corners of the images I find in resource files of pixelated games. I think it is very cool how these supersampled images are combined to create the whole screen that does not seem pixelated at all.

You must be enrolled in the course to comment