Other than preventing aliasing, are there other common uses for the mipmap? For example, in 194-26, we used an image pyramid to recursively and cheaply find an ideal offset in order to align RGB color channels to produce a colored image. It seems like there might be even more practical uses for the technique!
andrewyli
I think it's mainly that, from what I can tell: reduce compute/memory on GPU and CPU for applications like games.
ellinzhao
storing pre-filtered images in the mipmap procedure also has the advantage of faster rendering times because of the improved locality of memory reads.
Other than preventing aliasing, are there other common uses for the mipmap? For example, in 194-26, we used an image pyramid to recursively and cheaply find an ideal offset in order to align RGB color channels to produce a colored image. It seems like there might be even more practical uses for the technique!
I think it's mainly that, from what I can tell: reduce compute/memory on GPU and CPU for applications like games.
storing pre-filtered images in the mipmap procedure also has the advantage of faster rendering times because of the improved locality of memory reads.