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Lecture 6: Rasterization Pipeline (36)

The pixel shading frequency definitely looks the best out of the three when the number of vertices are low in this image. Is this usually the case, and are there any applications of this?


@ImRichardLiu for sure, because sometimes your vertex shading hardware is weak (or you want to have a low-poly model) while your fragment shading hardware is strong. For example, some systems only support 16-bit vertex indices, so you can only have ~64k vertices.

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