@ImRichardLiu for sure, because sometimes your vertex shading hardware is weak (or you want to have a low-poly model) while your fragment shading hardware is strong. For example, some systems only support 16-bit vertex indices, so you can only have ~64k vertices.
@ImRichardLiu for sure, because sometimes your vertex shading hardware is weak (or you want to have a low-poly model) while your fragment shading hardware is strong. For example, some systems only support 16-bit vertex indices, so you can only have ~64k vertices.