I found the direct example, highly related to GLSL and topics (Z-Buffer) from this lecture. The provided resource details how the depth buffer from a given rendering could easily be recovered and visualized using GLSL. I thought this was pretty interesting, and figured some people might want to try it out!
In this case, the rendered intensity goes from dark->light for near->far respectively.
I found the direct example, highly related to GLSL and topics (Z-Buffer) from this lecture. The provided resource details how the depth buffer from a given rendering could easily be recovered and visualized using GLSL. I thought this was pretty interesting, and figured some people might want to try it out!
In this case, the rendered intensity goes from dark->light for near->far respectively.
Depth Buffer Visualization Tutorial