Quick question, is this something that is supposed to be done by the artist in 3d modelling software that is then "baked" into a fixed mesh, or can it be individually saved and then done real time in rendering software? Or is it some combination of both?
Staffanup-h
@chufanl Upsampling is done by the artist; you might not get the result you want from subdivision algorithms, so you probably want to decide on a fixed mesh
Quick question, is this something that is supposed to be done by the artist in 3d modelling software that is then "baked" into a fixed mesh, or can it be individually saved and then done real time in rendering software? Or is it some combination of both?
@chufanl Upsampling is done by the artist; you might not get the result you want from subdivision algorithms, so you probably want to decide on a fixed mesh