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Lecture 8: Meshes and Geometry Processing (49)
GregoryD2017

Pretty cool paper from NVIDIA, Stanford and Activision where they use Catmull-Clark surfaces as a springboard for a cleaner and rapid subdivider. They cite the fact that subdivision can tend to be a very slow boil, and document how established tools such as Feature Adaptive Subdivision create non uniform subdivision.

https://graphics.stanford.edu/~niessner/papers/2016/4subdiv/brainerd2016efficient.pdf

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