How would this model change if radiance was variant? Like if we were to do a scene with fog, how would one model the rays hitting the fog and falling off with distance?
rlna
To the above asker, I wonder if fog could be modeled by including details of individual water particles in the air to calculate the rays bouncing off to create an obscured light effect. I found a resource that lists other resources on different ways clouds and fog are rendered: http://vterrain.org/Atmosphere/Clouds/
How would this model change if radiance was variant? Like if we were to do a scene with fog, how would one model the rays hitting the fog and falling off with distance?
To the above asker, I wonder if fog could be modeled by including details of individual water particles in the air to calculate the rays bouncing off to create an obscured light effect. I found a resource that lists other resources on different ways clouds and fog are rendered: http://vterrain.org/Atmosphere/Clouds/