Lecture 15: Advanced Topics in Material Modeling (12)
CallipolisLin
Just a thought: can we use bump mapping instead of the high-resolution normal mapping? Or do they require the same level of resolution?
c-chang
This kind of stuff really makes me think about material design and designing as a whole, and the inverse situation where we can render something graphically that is actually really hard to replicate in real life.
Just a thought: can we use bump mapping instead of the high-resolution normal mapping? Or do they require the same level of resolution?
This kind of stuff really makes me think about material design and designing as a whole, and the inverse situation where we can render something graphically that is actually really hard to replicate in real life.